Screenshots are taken in Unreal Engine 4.
My responsibilities included: Sculpts, model high/low, textures, marvelous setup, material RnD/setup/debugging, hair and eyes.
Performed by "Cameron Monaghan". Initial facial scan, rig and animation by Sony VASG. Concept by Jordan Lamarre Wan.
The task was to adjust the age of Cameron's scan to fit his in-game younger, taller, more slender persona and stature. Details such as pores, scars and additional texture details were added as well.
Cal's outfit went through multiple iterations and was designed around a multitude of layers. Each part was intended to move independently in order to make him look as dynamic as possible.